Rummy 500
The sets-and-runs card game where every card you lay scores at once. Lay off on anyone's melds, go out first, and race the computer to 500. No ads, no sign-in.
Dealing…
How to play Rummy 500
Rummy 500, also called 500 Rum, is a rummy game for two to four players where the melds stay on the table all hand and anyone can build on them. With two players each is dealt 13 cards; with three or four, 7. The rest form the stock, with one card turned up to start the discard pile.
On your turn, draw the top card of the stock or take the top card of the discard pile. Then lay down any sets (three or four cards of the same rank) and runs (three or more cards in a row in one suit) you like, and lay off single cards onto any meld on the table — your own or an opponent's. Finish by discarding one card. Every card you lay scores for you straight away.
Scoring
- Ace — 15 points. 10, Jack, Queen, King — 10. 2 to 9 — the number on the card.
- When a player plays out their last card the round ends. Everyone else loses the value of the cards left in their hand.
- The first player to reach the target — 500, or 250 in a quick game — with the outright highest score wins. Tied leaders play another round.
Rules this version uses
- The Ace is low in runs: A-2-3 is a run, Q-K-A is not.
- You may take only the top card of the discard pile. Traditional Rummy 500 lets you take deeper cards if you meld the deepest one at once; this version does not offer that.
- If the stock runs out, the player who drew the last card finishes the turn and the round ends, with every hand counted against its owner.
- The first player rotates each round.
Tips
- Lay melds early. Cards in your hand can only cost you points; cards on the table have already scored.
- Watch what goes on the table: a card that extends an opponent's run is worth the same to you as to them.
- Shed high cards you cannot use. A stray King or Ace costs 10 or 15 if someone goes out.
Frequently asked questions
Is Rummy 500 free here?
Yes — it plays free in your browser with no ads, no sign-in, and nothing to install.
How strong is the computer?
Casual uses simple longest-first melds. Sharp takes a useful discard, plans melds for points, and protects promising card combinations before discarding. Neither peeks at your hand.
What is the daily game?
Everyone with the same table size gets the same deals today, so your score is comparable.
