The first-click rule most clones skip
In a properly built Minesweeper, mines aren't placed until after you click — the game waits to see where you clicked first, then lays out the board around it, guaranteeing that click is safe and usually opens up a decent starting area. It's a small piece of engineering that a lot of quick clones skip, placing all mines up front instead. The difference only shows up occasionally, but when it does, it means losing a game in the first half-second, before you've made a single real decision — which has nothing to do with skill and everything to do with a shortcut in how the board was built.
It's a good proxy for care elsewhere in the implementation, too: a site that got the first click right is more likely to have also gotten flagging, chording, and the win/loss detection right.